Remote Islands and Talking Animals: Videogames during the pandemic by Ivana Cabello Saade
NOTES: Origins and Context | See Also
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Origins of this content
This texteo was written by Ivana Cabello as her class project for Pandemic Media for LFYT 2022 at Brooklyn College.
"In fact, virtual "world building" games that include social interactions, like "Animal Crossing," can especially be a draw during a stressful time such as the COVID-19 pandemic. Those types of games allow players to continue to socialize virtually, even while they remain in physical isolation for long periods of time, while also offering an escape from the stresses of the outside world." [cit].
'Animal Crossing: New Horizons' came out at the beginning of the pandemic, March 2020. It provided the player feelings of escapism and calmness and addiction 

During the pandemic many people turned to this video game to spend their days in it. Some people even hosted birthday parties, weddings and some corporations even encouraged their employees to go to work meetings inside the game. 

But as the pandemic went on and more people got back to the real world, forgetting about their island, the game has stopped receiving major updates, getting regular players frustrated. Even so, the game is still wildly popular and still played by many (including myself with 500+ hours).