Machinima: Corporate Tools for the DIY or A Cinematic Foil to YouTube, by Chris Abella
NOTES: Origins and Context | See Also
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Origins of this content
This texteo was written by Chris Abella as his final for 2010 LFYT.
Contextualization
"Machinima is a marginal presence on the Web but one which I would suggest highlights the contested nature of the internet ... between existing and emerging media forms, between consumers and producers, between marginal and dominant producers, and between network models that stress either active and democratic user participation or commercial control."[cit]
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More videos related to the content of this page
The Academy of Machinima Arts and Sciences (AMAS) defines machinima as "the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence."[cit]

Machinima is entertainment (art?) made with user-captured tools. "It may be the most unlikely form of indie filmmaking yet—and one of the most weirdly democratic."[cit]

Are monkeys with HD camcorders shooting for the in-crowd constrained-creativity?