"Anxieties about the debilitating effects of amusement have been around for a very long time. In contemporary usage, the phrase entertainment value usually implies three things: entertainment does have some kind of value; something that has entertainment value isn't otherwise very valuable (not 'That's entertainment!,' in other words, but 'That's just entertainment!'); and, paradoxically, this very lack of value is what gives entertainment its ability to enchant and manipulate both masses and individuals."[cit]
Mrs. Hyatt's "Summary Power Point": "delete redundant material. delete redundant material. delete redundant material."[cit]
One of my ten founding terms
for this project is process
. How we make and receive media is as important as the object itself.