"Anxieties about the debilitating effects of amusement have been around for a very long time. In contemporary usage, the phrase entertainment value usually implies three things: entertainment does have some kind of value; something that has entertainment value isn't otherwise very valuable (not 'That's entertainment!,' in other words, but 'That's just entertainment!'); and, paradoxically, this very lack of value is what gives entertainment its ability to enchant and manipulate both masses and individuals."
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Mrs. Hyatt's "Summary Power Point": "delete redundant material. delete redundant material. delete redundant material."
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One of my ten
founding terms for this project is
process. How we make and receive media is as important as the object itself.