ThoughtMesh
Tag your writing. Join the conversation.
By Jon Ippolito & Craig Dietrich

Project Credits

Jon Ippolito   jippolito@umit.maine.edu
http://three.org/ippolito/
Conceptual architect, client-side designer, and client-side engineer
Jon Ippolito thinks up new ways to build and sustain networks, a fact that often makes him unpopular with media monopolists, bureaucrats, and other apologists for hierarchic culture. Ippolito works with the Variable Media Network to devise new preservation paradigms to rescue digital culture from obsolescence, with the Open Art Network to promote open architectures for media art, and with the Interarchive working group to find net-native ways to connect online scholarship. He's exhibited collaborative artworks at the Walker Art Gallery, ZKM, and Harvard; curated shows for the Guggenheim on virtual reality and Nam June Paik; and written for the Washington Post, Artforum, and Leonardo. Ippolito's collaborative architectures such as The Pool and ThoughtMesh have nabbed Wired headlines, while his book At the Edge of Art, co-authored with Joline Blais, offers an expansive definition for art of the 21st century.

Craig Dietrich   craig.dietrich@usc.edu
http://www.craigdietrich.com
Designer and server-side engineer
Craig teams with scholars and designers on Vectors projects solving creative and information challenges, and creates tools for online art & humanities production. His recent collaborations include the Mukurtu Archive and Plateau People's Web Portal content manager based on Aboriginal cultural protocols, ThoughtMesh, a semantic online publishing system, the Dynamic Backend Generator, a MySQL-based relational data writing canvas, and an upcoming metadata server for artworks and artists. He is presently in production of Magic, a project documenting innovation in humanities-centered interactive media, and USA Today, a multimedia project focusing on trans-nationalism's consequences. Craig is an Assistant Professor of Cinema Practice at USC's Institute for Multimedia Literacy, part of the School of Cinematic Arts, where he teaches project design and creative hypertext. He is also further immersed in network art and culture as a researcher at the University of Maine's Still Water lab.

John Bell   john.bell@umit.maine.edu
Telamon.js author and remote scripting contributor
John Bell is a web developer and data artist at the University of Maine. He has contributed to the development of The Pool, a system for fostering and documenting distributed creativity in digital arts, released several open-source web authoring tools, and given birth to an artificial intelligence that accidentally committed suicide. Many of his projects focus on trust in online communities and maintaining intellectual integrity in environments where there are few consequences to ignoring it. His work has been featured in Wired online and he presented CodePlay@UMe at Ars Electronica's Electrolobby Kitchen in 2003. He is currently a research fellow for Still Water working on the Variable Media Network's "Forging the Future" project.