Evidence
Volume 1 Issue 1, Fall 2005
Excerpt from Evidence's Issue Introduction:
"With images of American soldiers torturing their captives fresh in our minds, those sanitized relays from smart missiles and satellites no longer hold the video game allure they once did."
Mobility
Volume 1 Issue 2, Spring 2006
Excerpt from Mobility's Issue Introduction:
"If the telecommunications and entertainment industries (and countless consumers) are now enthralled with all things mobile, the pieces collected here underscore that mobility is first and foremost a social phenomenon, one with long and troubled histories."
Ephemera
Volume 2 Issue 1, Fall 2006
Excerpt from Ephemera's Issue Introduction:
"Each of the projects in this issue attempts to take seriously the significance of cultural artifacts that would otherwise be forgotten or overwhelmed by more official documents and discourses of history."
Perception
Volume 2 Issue 2, Winter 2007
Excerpt from Perception's Issue Introduction:
"But these experiments in structure and meaning are not meant as hollow aesthetic exercises; rather, they are meant to help us 'see things differently' in a manner that makes it difficult to disavow the politicized roles that technology plays in the construction of everyday life."
Difference
Volume 3 Issue 1, Fall 2007
Excerpt from Difference's Issue Introduction:
"The final project of this issue, 'ThoughtMesh,' continues our goal of including in each issue lively 'tools to think with,' projects that serves as springboards to collaboration or interaction rather than as mostly 'finished' pieces."
Memory
Volume 3 Issue 2, Summer 2012
Excerpt from Memory's Issue Introduction:
") The delay in taking this issue live reflects the effort of the Vectors' team on other fronts, as we continue to build new spaces for scholarly interaction with digital platforms that extend the lessons learned producing these projects."
Current Projects - Current Issue
Volume 4 Issue 1, Fall 2013
Excerpt from Current Projects' Issue Introduction:
"This transition in the Vectors workflow includes the shedding of print-based conventions of themed 'issues' and numbered 'volumes' in favor of the more agile format of rolling submissions and projects released individually or in clusters throughout the year."